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NikosAssets.Pooling 0.1.0
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A short-lived pool item that gets deactivated over some time. More...
Properties | |
| TimingHelper | PoolCooldownToDeactivate [get] |
| Make sure to set, init this and additionally reset on pooling reset! | |
| Properties inherited from NikosAssets.Pooling.IPoolItem | |
| bool | IsOccupied [get] |
| Determines if this pool item can be pooled or not (occupied) | |
| bool | IsUsedByMarkers [get, set] |
| Useful if you don't accidentally want to add this pool item into your own poolcontainer! | |
Additional Inherited Members | |
| Public Member Functions inherited from NikosAssets.Pooling.IPoolItem | |
| void | Deactivate () |
| Not occupied anymore or the time is up for clocked (short-lived) poolitems like projectiles or collectables. | |
| void | PoolingReset () |
| Gets occupied and reset, ready for action! | |
| Events inherited from NikosAssets.Pooling.IPoolItem | |
| Action< IPoolItem > | OnDestroyed |
| Make sure to call this! | |
A short-lived pool item that gets deactivated over some time.
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get |
Make sure to set, init this and additionally reset on pooling reset!
Implemented in NikosAssets.Pooling.SimplePoolItemOnClockMono.