|
| void | Deactivate () |
| | Not occupied anymore or the time is up for clocked (short-lived) poolitems like projectiles or collectables.
|
| void | PoolingReset () |
| | Gets occupied and reset, ready for action!
|
|
| bool | IsOccupied [get] |
| | Determines if this pool item can be pooled or not (occupied)
|
| bool | IsUsedByMarkers [get, set] |
| | Useful if you don't accidentally want to add this pool item into your own poolcontainer!
|
|
|
Action< IPoolItem > | OnDestroyed |
| | Make sure to call this!
|
◆ Deactivate()
| void NikosAssets.Pooling.IPoolItem.Deactivate |
( |
| ) |
|
◆ PoolingReset()
| void NikosAssets.Pooling.IPoolItem.PoolingReset |
( |
| ) |
|
◆ IsOccupied
| bool NikosAssets.Pooling.IPoolItem.IsOccupied |
|
get |
◆ IsUsedByMarkers
| bool NikosAssets.Pooling.IPoolItem.IsUsedByMarkers |
|
getset |
The documentation for this interface was generated from the following file: