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| virtual void | Deactivate () |
| | Not occupied anymore or the time is up for clocked (short-lived) poolitems like projectiles or collectables.
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| virtual void | PoolingReset () |
| | Gets occupied and reset, ready for action!
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virtual void | Awake () |
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virtual void | OnDestroy () |
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| virtual bool | IsOccupied [get] |
| | Determines if this pool item can be pooled or not (occupied)
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| bool | IsUsedByMarkers [get, set] |
| | Useful if you don't accidentally want to add this pool item into your own poolcontainer!
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CancellationTokenSource | CancellationTokenSource = new CancellationTokenSource() [get] |
◆ Deactivate()
| virtual void NikosAssets.Pooling.SimplePoolItemMono.Deactivate |
( |
| ) |
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virtual |
Not occupied anymore or the time is up for clocked (short-lived) poolitems like projectiles or collectables.
Implements NikosAssets.Pooling.IPoolItem.
◆ PoolingReset()
| virtual void NikosAssets.Pooling.SimplePoolItemMono.PoolingReset |
( |
| ) |
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virtual |
◆ IsOccupied
| virtual bool NikosAssets.Pooling.SimplePoolItemMono.IsOccupied |
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get |
◆ IsUsedByMarkers
| bool NikosAssets.Pooling.SimplePoolItemMono.IsUsedByMarkers |
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getset |
The documentation for this class was generated from the following file: